Rocky Descent
Rating
/ 12 votes
Difficulty
/ 7 votes
map notes
Experiment #2 with making a map.
Took advice and at least made some effort to make things pretty.
I think I still like the look of a single hit prism compared to floating nurses so I think those are here to stay.
Made this one a little harder.
Also experimented with using breakable blocks to carry forward momentum on ceilings instead of typical ceiling runs.
Still looking for constructive feedback.
Above all, enjoy.
I actually hid 4 easter eggs in this one as well so if you get bored there's little bits here and there.
EDIT: This Is the Corrected Copy with tweaks I made with suggestions from Badger and Kuroonehalf.
Took some advice and removed the troublesome start. tweaked the platforming, added checkpoints and deathzones.
Some deathzones just take you back to the beginning since theres no real good way to re-establish momentum.
Took advice and at least made some effort to make things pretty.
I think I still like the look of a single hit prism compared to floating nurses so I think those are here to stay.
Made this one a little harder.
Also experimented with using breakable blocks to carry forward momentum on ceilings instead of typical ceiling runs.
Still looking for constructive feedback.
Above all, enjoy.
I actually hid 4 easter eggs in this one as well so if you get bored there's little bits here and there.
EDIT: This Is the Corrected Copy with tweaks I made with suggestions from Badger and Kuroonehalf.
Took some advice and removed the troublesome start. tweaked the platforming, added checkpoints and deathzones.
Some deathzones just take you back to the beginning since theres no real good way to re-establish momentum.
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