The Andys

by NewClassic
created May 1, 2012
Leaderboards
152 views | 510 downloads

Rating
/ 13 votes

Difficulty
/ 10 votes


map notes
Designed to be primarily vertical and give a wildly different playstyle for each character. To the best of my knowledge, is S/S capable with every character. Admittedly, it's my first level, so please excuse the awkward and admittedly bland background.

6 comments

Valicious
said May 2, 2012
Nice level! I really like it.
lifeformed
said May 2, 2012
Super Administrator
Cool.  There were a few times where I fell really far and it reset the checkpoint to a place where climbing up was unreachable since the leaf blocks or enemies were gone.  Make sure you have the killzones in the right spots
NewClassic
said May 2, 2012
Yeah, I figured I'd have a few holes in my first map, and that was one of them. I couldn't figure out a way to do some of the killzones because of how vertical the map ended up being. If I'd've put killzones to intercept falling to an old checkpoint, they'd've intercepted the player climbing on the way up. I couldn't see a way around it.

Next time, I think the better plan would be to have the stage move a little horizontally as well to avoid that issue cropping up, but I couldn't see a ways to fix it for this particular shape of the map. Hopefully won't be an issue in my next build.

EDIT: Found a way to fix a few of those spots, although there's one that continues to baffle me. Is there a way to update the map?
edited May 2, 2012
AND4H
said May 2, 2012
I need to try this level at some point considering it has my name (even though I'm pretty sure it's referring to the ANDES Mountains).
NewClassic
said May 2, 2012
Which is also a nod to Hot Fuzz.
AND4H
said May 3, 2012
Fair enough.

The level is a simple yet enjoyable romp that has shades of Ascent sprinkled into it (a level I enjoy to play).  I enjoyed toying around with it and speedrunning it.

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