Weightlessness
Rating
/ 16 votes
Difficulty
/ 10 votes
map notes
Draft 1. Draft 2 is out, now!
This is an acrobatic map of what I hope is about medium length and moderate difficulty. It involves a lot of crazy jumping techniques and flying. I'm new to Dustforce map making and would love more than too much feedback. Seriously--give me some feedback. You'll make my day.
Did you break the map? Find a shortcut that wasn't supposed to be there? It probably was supposed to be there, but tell me anyhow. Was this part too difficult, compared to the rest of the map? Tell me. Please.
Thanks, y'all.
Current Fixes applied to Draft 2 (to be released--i don't want to spam Atlas)
-Lowermost section of the map, under the starting area, has been completely reworked. Many spikes have been removed and replaced with trick jumps, and the tight spaces have been opened up a bit to allow you to maneuver a little more freely. Hopefully, it'll be fun now.
-Uppermost area, just before the endgame, has better jumps--primarily, that means that the jump crystals are better balanced. Looking at your runs, you typically played slightly differently than I typically do, so I adjusted them to adapt to that.
-Fixed a few shortcut areas--sorry speedrunners. Less of the map is skip-able.
-Cleaned up some checkpoints. You still MIGHT get stuck in an older checkpoint, but it's now much, much more difficult.
-Fixed some glitchy ramps here and there.
-Modified the end-game slightly. There's an Apple there, which, well, no one needs, but hell, just in case. It also looks cooler when you win, now.
-Added some spikes and arrows to deter faulty navigation.
-Fixed ramp-based checkpoints.
-Cleaned up obnoxious text boxes
This is an acrobatic map of what I hope is about medium length and moderate difficulty. It involves a lot of crazy jumping techniques and flying. I'm new to Dustforce map making and would love more than too much feedback. Seriously--give me some feedback. You'll make my day.
Did you break the map? Find a shortcut that wasn't supposed to be there? It probably was supposed to be there, but tell me anyhow. Was this part too difficult, compared to the rest of the map? Tell me. Please.
Thanks, y'all.
Current Fixes applied to Draft 2 (to be released--i don't want to spam Atlas)
-Lowermost section of the map, under the starting area, has been completely reworked. Many spikes have been removed and replaced with trick jumps, and the tight spaces have been opened up a bit to allow you to maneuver a little more freely. Hopefully, it'll be fun now.
-Uppermost area, just before the endgame, has better jumps--primarily, that means that the jump crystals are better balanced. Looking at your runs, you typically played slightly differently than I typically do, so I adjusted them to adapt to that.
-Fixed a few shortcut areas--sorry speedrunners. Less of the map is skip-able.
-Cleaned up some checkpoints. You still MIGHT get stuck in an older checkpoint, but it's now much, much more difficult.
-Fixed some glitchy ramps here and there.
-Modified the end-game slightly. There's an Apple there, which, well, no one needs, but hell, just in case. It also looks cooler when you win, now.
-Added some spikes and arrows to deter faulty navigation.
-Fixed ramp-based checkpoints.
-Cleaned up obnoxious text boxes
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