by BurningLed
created Jan 27, 2013
117 views | 263 downloads

/ 9 votes

/ 6 votes

map notes
I am terrible at sticking to one area's tileset. A brief map, but a little more spacious


said Jan 27, 2013
I'd recommend not having the starting point on the sloped dustblocks.  In the editor you get instant control, but playing the actual map you fall a bit during the start countdown so the first slope is already destroyed.
said Jan 27, 2013
I realized this after publishing, I hadn't thought about it beforehand. I suppose in the future I should manually move my maps to the custom level folder and test them there before publishing, to see if there are any discrepancies between the in-editor test and actually playing the level.
said Jan 27, 2013
The only difference from playing it in the editor is that there's a 1-2 second window when playing the level where you can't control your character at the start of the level.  It's only an issue if you're starting in the air or on dustblocks.
Probably not Towelie
said Jan 27, 2013
Or you can just hit replay, even if you are in editor it will give you a countdown just like a published level.

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