knight hall but deep
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/ 2 votes
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/ 1 vote
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in a bit of a rush to upload this before I leave the day after tomorrow so gonna just upload as is, I got a little bit over ambitious with this one, I thought my new NC optimisation would allow this to run smoothly but nope. I intended to add enemies and make the collision look nicer but it was already pretty laggy so decided against it, so here's a very barren and rough 3d knight hall any% :p
(controlls reminder: taunt to turn, taunt + up/down to turn 90 deg instantly)
(controlls reminder: taunt to turn, taunt + up/down to turn 90 deg instantly)
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