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norwe force
by
AkaraWa
created Jun 2
Leaderboards
461 views | 6 downloads
Rating
/ 10 votes
Difficulty
/ 5 votes
Tags
virtual
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map notes
My first map, about 4min long with 3 environment. I used visuals from Weakness by CCH and Cowardice by Meark.
It took me a very long time to build this so I hope you have fun playing it, and I'll be happy to hear comments and tips for future maps.
10 comments
thisisnotjake
said
Jun 2
think for a first map you did a really good job. its very difficult but theres a lot of fun sections and the art is nice. One frustration of mine is that typically the hardest point of the checkpoint seemed to be at the very end for a lot of checkpoints, which leads to a lot of replaying parts that arent that hard only to earn a shot for the real hard part at the end. something to consider for futher stuff! would love to see more maps but would maybe recommend something a bit shorter for next time!
AkaraWa
said
Jun 2
I agree, I think I built the level thinking about SS playthrough mostly so I didn’t really tried to make good possible checkpoints. I actually added the checkpoints near the end, and it’s only at this moment I realised that I didn’t really leave optimal places for the checkpoints, resulting in me trying to just place checkpoints where I could.
Thank you for playing!
HolyKau
said
Jun 2
Cashing in on the CC2 hype :D Nice map
ferm
said
Jun 3
awesome level, lots of cool ideas (i like the first apple section a lot), and the particles look great too
one thing to be careful about is putting dust too near the start of a boost into ceiling slide/zetta slide, it can have the effect of punishing the player for going too fast since they wont pick up the dust. for example on the zetta that comes after the middle super in the green section, the first pieces of ceiling dust can be easy to miss
jdude0822
said
Jun 3
The map has some good parts, and some parts that really could have used improvement.
I liked the particles and colors you chose for some of the sections a lot. You did a good job creating art that filled in a huge map, and took on a really tough idea as your first level which is pretty impressive.
Some of the gameplay feels easily readable and familiar and some gameplay makes you sit and think a moment about what you want to do, which honestly I think is interesting, however, it is risky to have in a longer map as it reduces the chance someone will want to figure it out. This kind of leads into a number of improvement items that maybe would be good to focus on for your next level.
Getting somebody to SS your map on atlas already is already a big ask from my experience. This applies doubly so for harder levels, which your map would fall into. If you are going to make a harder map, you need to give people:
- Well thought out checkpoints
- A good camera
- Understandable and "fun" gameplay
- Effort (unfortunately, some people don't even care about this, and only care if the level is the best thing they have ever played or seen. I'm listing this because naively I am wanting to believe people will be more likely to play your map though if it seems like you put effort into it because I personally do.)
For them to want to pursue SSing your map.
Here is how I would "grade" your map based on those items:
#1 is questionable. I think you really should have had someone playtest your map. Usually I like at least two playtesters to get different opinions.Its basically impossible to know for sure where people are going to want checkpoints after you have made your level and spoiled yourself on "solving" it.
#2 is also questionable. There are multiple spots where I had 0 idea where to go, and I wanted the camera zoomed out to see what was coming up to help line myself up. Again, this needs a playtester to tell you what they need to see.
#3 Some of the gameplay in this is cool. I would say this was a stronger aspect in the map, however there still are places that are hard to say if they were a problem or not based on the issues caused by #1 and #2. There is a boost into spikes somewhere which you should avoid, there also is zetta dust somewhere else which you also should avoid. You also should be careful with apples. Almost all maps do not require touching them for SS. This means when they see an apple they will instantly think its optional. I would have swapped the "easy" apple sections that come up later in the level with the first apple section to prime people to be ready to play around apples when they get to the "harder" apple section. One final word on apples, a lot of people will see an apple and just instantly close your map so I just wanted to let you know that.
#4 you knocked it out of the park. I would be able to tell that you spent a huge amount of time on the level even if I didn't see your questions you were asking. Making a map this long even with borrowed art still takes a super long time, and you did a great job adding particles and decorating. I wouldn't have gone through the time to try and write all of this up if this was a normal map on atlas.
Really this all boils down to a few things that would help you improve:
- Have people playtest maps you put a lot of effort into and care about. You will avoid many many really silly mistakes and get really valuable feedback.
- Be careful when making hard maps. They have to be really thought out well for people to actually play them. I'm assuming you are making levels because you want to share something with people for them to enjoy. I personally am terrible at making hard maps and avoid them because they are not only hard to play; They are hard to make.
- Keep making maps. I think if you took one section from this map, had it playtested by someone, then released it, it would be super sick. It might honestly be a nice idea to just publish each section as its own map for people to practice.
Thanks for taking the time to make the map for everyone.
ABoss
said
Jun 3
Great map, and amazing work. Can definitely see this must have taken a while to build, impressive!
ps. fuck this dust
https://i.imgur.com/2sPTk8a.png
AkaraWa
said
Jun 3
Thank you thank you! And really sorry for this dust I saw your AS run and felt really bad about it. I'm glad it didn't put you off from wanting to SS the map again considering you ended up have to do it "twice".
ABoss
said
Jun 4
No worries it's just very hard to see! I didn't mind too much I had fun playing the map it's just very good!
Wazzy
said
Jun 3
Absolutely incredible, even more so for a first map.
Really fun challenges in this one. My only two gameplay criticisms are this ceiling being far too precise:
https://i.imgur.com/SHrC2V1.png
- I had to awkwardly farm a super to actually get past this bit consistently.
Also this apple section (
https://i.imgur.com/kJ8s0C9.png)
is a bit too hard for such a long map. Most people, myself included, are not well versed in apples and putting a turn around apple section in such a long map is overly difficult and a bit of a turn off. Every other "required" apple in this map is completely okay though.
One last thing is I felt like your checkpoints set you too far back at times, especially when it's so easy to die at the end of a section. Not a massive deal but something to think about.
Overally a truly incredible map, solid 9/10 so well done!
Consciovs
said
Jun 3
Cool map
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