I II III IV V

by dcbc1000
created Sep 23
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map notes
A map layout that I originally made for DLC.
We went with another map idea anyways, so I might as well post it here.
The idea I had was 1 slope jump, 2 slant boosts, 3 dustblock wall jumps, 4 light prisms and 5 of the last obstacle (IDK what to call it).

Yes, like most of my maps, everything is designed based on number of obstacles in a row (usually with a 5 of something shoehorned in there).
I know that it probably is a level design anti-pattern but 5 is my favourite number.
 I really want to keep making 5 of anything in a row (although it's more like I can't stop myself, and I'm scared of losing control if I try).
I've been doing this since my very first map. sorry.

Why did I apologise when... I won't stop.

I can't stop. I am way too rigid in terms of my silly little rituals like this. I freak out if my headphone volume isn't set to a multiple of 5. This is even more severe than that, so sorry.

Sorry for the rant. Sorry for the map. I had to do this. I couldn't stop myself. The part of me that usually stops myself from doing stupid stuff is compelling me to do this. Sorry.

3 comments

(~)Miles
said Sep 23
Moderator
If you move the map in the bottom right quadrant, heavies will hit all the dustblocks. As of right now man/girl heavies miss the top one, something to keep in mind when using dustblocks
dcbc1000
said Sep 23
I checked it and it's specifically man sideheavies (and girl sidelights), and only when on or close to the floor.

Will keep it in mind for the future, but this specific thing isn't enough of a problem that I would care much about fixing it now.

This map has bigger problems such as missing dust anyway.
edited Sep 23
jdude0822
said 4 days ago
sick

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