Extraktion
Rating
/ 5 votes
Difficulty
/ 4 votes
map notes
Designed for man/girl, tweaked to give worth a fighting chance, bullies kid players.
The main gameplay theme that I had in mind when building this map was that you should be required to use every single hitpoint of each enemy (hence "extraction" - though I'll admit that the name came a lot later). This also ended up pairing well with some tricky air-control sections, and I had some fun with (half) giga-walls too.
(Yes, the slant twirlie is intended)
And finally a massive shoutout to my parters in crime for this project: Delo, Ukkiez and mister_simon. Check out their sections of the Pulvis Vis nexus, they're great fun!
The main gameplay theme that I had in mind when building this map was that you should be required to use every single hitpoint of each enemy (hence "extraction" - though I'll admit that the name came a lot later). This also ended up pairing well with some tricky air-control sections, and I had some fun with (half) giga-walls too.
(Yes, the slant twirlie is intended)
And finally a massive shoutout to my parters in crime for this project: Delo, Ukkiez and mister_simon. Check out their sections of the Pulvis Vis nexus, they're great fun!
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