map notes
My very first edited map, keep that in mind if you find huge bugs/exploitable issues.

The map is designed for dustkid, with her unique jumping mechanic in mind. In order to traverse this level, you'll need to utilize the additional air jump/dash to its fullest, so I'd recommend being a bit experienced with the kid. I'm sorry for making it like this, but if I had kept the rest of the cleaners in mind, I simply would not have been able to shape most of this level the way I wanted.

This is meant to be a somewhat hard playground for dustkid, not impossible, not too easy. There are very few own ideas in it, most of it are re-used elements of tracks from the main game that happened to be fun for me. Double-S-ing it is supposed to be a challenge even for the better players out there, while S-ing it should be possible for anyone if a certain amount of determination is applied (there are quite a lot of checkpoints). It is fairly long (I think), but if you managed to beat a few of the x-difficults, this shouldn't be too hard.

You may like this level if you liked Backup shift/Night temple. However, I advise against playing this if you never touched dustkid before, it's certainly not a great map and nothing justifies learning dustkid just for my random chunk of brain mush.

(The part between the second-to-last and last checkpoint kinda justifies a medium-to-hard tag, I hope)

To elaborate the long section at the end:
I wanted to create a situation where the player needs to do a series of difficult (and unique) jumps without having the luxury of a checkpoint right in front of it. This way the tension at the difficult bit is a lot higher and the feeling of accomplishment is waaay bigger once you get it done. What I wanted to invoke is the feeling you get on Giga Difficult, when you have a perfect run and have to face the very last bit.
edited Nov 23, 2012

14 comments

Spooky McSpook
said Nov 23, 2012
Now with music, ignore the other entry until I found a way to get rid of it
Tinker
said Nov 23, 2012
Oh man, I was just running the musicless version and got pretty far :( MEDIUM DIFFICULTY?

I like the map a lot, it flows well and is varied, while still being interesting. It is very tricky, but never unfair. I felt that even though you mentioned there beign a lot of checkpoints, some places could have one or two more - but that might just be my crappiness speaking.
Spooky McSpook
said Nov 23, 2012
I wouldn't feel comfortable putting a "hard" tag on whith things like "Debugging" around ._.

As for the checkpoints, I felt like it uses a lot. I dunno, it's actually not that long now that I played through the whole thing again, and still has a lot. I agree that the temple part feels a bit "long" in between checkpoints, though.

Glad you liked it! ^_^
Tinker
said Nov 23, 2012
Yeah, that bit in particular felt a bit long, and I thought it was a little weird to not have a checkpoint up the top at the bit you have to climb near the start. Those are all minor things though, no big deal.
Spooky McSpook
said Nov 23, 2012
I know exactly which point you are referring to, and tbh there WAS a checkpoint first. I got rid of it though after I felt like the way up is a bit "too" easy, once you know how to do it.
I'll keep that in mind for possible subsequent maps, though!
lifeformed
said Nov 23, 2012
Super Administrator
Geeeze this is a tough map.  I just spent an hour trying to do the last jumping segment but failed :(
Spooky McSpook
said Nov 23, 2012
I feel quite honored to hear(/read) that from you, dear sir!
It was intended to be a challenge to anyone (and possibly a little sadistic). Like many parts of many maps, for me it helped to let it rest a bit and return a day later. There are still free spots on the top 5! :3
lifeformed
said Nov 23, 2012
omg yessss, you're right.  I came back to it today and beat it!  A not so impressive time of 15 mins, but still.
NoobSlayer
said Nov 23, 2012
Put your checkpoints lower in the ground so that you spawn on the floor.  No one wants to wait a few milliseconds for the character to fall before continuing the level.
Spooky McSpook
said Nov 23, 2012
Noted! Should have thought of that myself, sorry ._.
(I blame being a newb on the editor on this one)
krackocloud
said Nov 26, 2012
Super hard, tons of fun, not enough checkpoints! :U
Spooky McSpook
said Nov 27, 2012
Yay, yay, ok ._.

That's two "yay"s out of three, I can live with that ^~^
Point taken though, when I decide to make another map like this I'll use every available spot of non-spiked surface for checkpoints!
Superkid
said May 8, 2013
first ss after half a year and replay is bugged gg :D
1-2 more checkpoints would have been great :O
BladeBread
said Jun 26, 2023
Thank you for the engaging and well balanced levels.

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